The Thing About Character Agency…

You don’t get very far into publishing before you start hearing about character agency.

You’ll often meet it as a roadblock in some form of way. A shut door. A rejection. An R&R.

Character agency is really just a fancy word for the relationship between action and reaction when it comes to your main character’s behavior as it influences the plot of your story. It’s about how reactive and how proactive your character is. About the balance between the two.

Often, you’ll see character agency equated with (pro)activity.

In my opinion, this is a slippery slope to go down.

The “active over passive” advice is like the “show, don’t tell” advice. Or the “prologues are bad” advice. It comes from a place of merit and value, yes, but the understanding of it remains too narrow and exclusionary in scope. We, as an industry, need to do better at understanding that passivity is a way of life for many people, for many reasons, and these people relate to passive protagonists. Passivity can sell.

Still, the “active over passive” advice does have some merit. The idea that a character is engaging because they have an external goal that drives them forward in their story (aka makes them active) is valid enough…

…but I still maintain that we tend to think of goals in a narrow way that excludes neurodiversity, cultural storytelling differences, stories of trauma/survivorship, and much more.

Character agency isn’t a way of praising the best stories, to be perfectly frank, but a way of praising the stories that sell in an instant-gratification, mass-consumer, hustle culture. And I’m gonna make some people angry by saying this, I think, but I’m gonna say it, anyway.

Now, yes, the market is important. We all need the market to exist and for that market to be somewhat predictable—but it’s also our job to challenge the market. It’s our job to make sure that the market doesn’t only own us, but that we also own the market in return. We can influence the market. We should influence the market, being its main suppliers.

I don’t think that character agency is inherently bad or good. Rather, I think it’s important for every writer to understand how character agency is viewed by the industry and the market. In that way, we can figure out our own preferences for character agency and make the right choices for our careers and optimize our chances for a successful and sustainable future.

Adding Activity to Passive Characters:

I personally think of characters as passively inclined and actively inclined.

For me, it’s about how the main character approaches the action they take. A more passively inclined main character would weigh the pros and cons differently than an actively inclined one. They might try to manipulate the action from afar rather than entering the direct crossfire. They might deflect attention away from what they’re doing, while an actively inclined main character might carry more of the attention themselves. A passively inclined character works in the shadows, and an actively inclined one works in the limelight—but they’re both working, mind you.

When I teach my students how to write active characters, I give them what I call the Soup Advice. Or the Balcony Advice, in case they don’t like soup (soup is awesome; I love soup).

Basically, if you have a dialogue scene, then have your character make soup while they talk. Have them cut vegetables. Have them find a pot and stub their toe. Or have them struggle to scratch an itch on their back that they can’t reach. Don’t just have them stand and do nothing except for talking. It’s the same with the balcony advice. If you have an opening scene where the main character stands on a balcony, then don’t start the scene there. Start the scene five seconds earlier, when the character actively steps out onto the balcony.

Basically, the trick is to give the character a smaller external goal for the scene. Eventually, if every scene has a goal like that, they will add up to an overall feeling of activity.

If your goal is to write more active characters, then this is a solid practice as a starting point.

An Advocacy for Passive Characters:

I believe that character agency is flawed in that it can be exclusionary to specific types of narratives. Often, it’s the marginalized ones. Such as stories of trauma, stories of survivorship, stories of disability, stories of neurodiversity, stories of abuse, and non-western storytelling traditions on the whole.

First off, we need to accept that surviving (trauma and otherwise) is a decision. It’s a choice. It’s an action.

If we keep using my passively/actively inclined framework, then these characters are passively inclined in that they are working on overcoming trauma that has affected their mobility to act and make choices on a base level. They can’t make any active choices yet, because they first have to regain that ability. That is their active choice: regaining the ability to make choices. And someone who tries to survive will likely work in the shadows, unlike their limelight counterparts.

Additionally, character agency is built around a neurotypical framework that delegitimizes neurodiversity in that choices must “make sense”. Well, yes, they must “make sense”, but what’s “sensible” to a neurotypical character isn’t necessarily “sensible” to a neurodiverse one.

Lastly, not all storytelling is traditionally conflict-driven and linear like the western three-act structure. There are so many other story traditions around the world. We have stories-within-stories, braided storytelling, kishoutenketsu storytelling, daisy-chain storytelling, robleto storytelling, and much more. In an increasingly global world, with English as a lingua franca, it only makes sense that cultural storytelling traditions will cross over into foreign languages and that we should make room for that to happen.

To wrap this up, I want to talk about horror as a genre.

More specifically, horror as an example of a genre that relies on passive characters.

To be even more precise: horror as an example of a genre where the audience has no problem with passivity.

Horror relies on passive characters to a certain extent. It relies on getting reactions from the reader, via the lens of the character, and so a lot of horror stories have passive characters. They have reactive characters struggling to survive through their circumstances. Take King’s MISERY, for example. The main character doesn’t leave his bed for most of the book. Or take Moreno-Garcia’s MEXICAN GOTHIC. Or any other haunted house story, for that matter. Khaw’s NOTHING BUT BLACKENED TEETH, for instance. Or take Solomon’s SORROWLAND. The characters in these books are largely reactive—and it works just fine for the audience. The audience expects it, really, and they love it.

Passive/reactive characters can work just fine for all genres and stories, as long as the passivity is purposeful and representative of all lived realities, for all people, for all cultures.